
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If you do not understand what is causing this behavior, please contact us here. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. Continued abuse of our services will cause your IP address to be blocked indefinitely.Using audio logs to help convey a game’s story is nothing new. In fact, audio logs aren’t even new to Halo, with Halo 3: ODST’s Sadie's Story being one of the most memorable parts of an incredibly memorable game, and Halo 4’s Terminals delivering key details about the Didact. But Halo Infinite – thanks to its campaign’s open-ring structure – is putting them to use in a contextually fascinating way: to tell multiple sides of the larger story about the fight on Zeta Halo between the UNSC and The Banished that takes place prior to the start of when you as Master Chief enter the fray. You’ll find data pads scattered all over Zeta Halo, and they house audio logs that fall into three categories: UNSC, Banished, and Spartan. “The great thing that the audio logs gave us is the opportunity to fill in some of the blanks that players can experience at their own pace,” said Halo Infinite associate creative director Paul Crocker.īut there are multiple stories within those groups. “Each one of those then leads to another connecting kind of piece of the game, whether it's the Marines you're finding, the Spartans and what happened to some of them. ”Ĭrocker characterized them as “really polished kind of radio plays,” and thankfully, you don’t have to worry about trying to piece the story of these audio logs together yourself. Some audio logs will tell one-off stories relevant to the location you find them, but for the bulk of them that spin a larger yarn, you can discover the data pads in any order and they’ll play out in linear order so that you hear the story as it was meant to be experienced. But 343 was keen to make sure that finding one won’t stop the action. “We made conscious decisions with the audio logs in the game,” Crocker began. It was a fantastic experience and I highly recommend it to people who haven’t done it yet.“Like when you find one, you can just hit X and you will collect it or you can hold and you will get to play it. When it was over I wanted more, I just stared at my game after finishing them.
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Idk why but this whole audio log achievement unlocking really resonated with me and reminded me why I love the halo games. Like god damn the loss of life is insane when you really think about the events of halo.Īlso fuck Kinsler, finding that 30th log with Sadies dad right there and the interaction with the soldier before you listen to the log.
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I just can’t imagine how horrible and terrifying the covenant would be to an ordinary citizen and in New Mombasa in particular. The arc with the propaganda officer radio and the things he said about giving hope to people who would likely die, school teachers hiding with students, sick people or injured people who can’t evacuate, people who WILL DIE against a foe who shows no remorse and kills indiscriminately and without prejudice. And the struggle it would be for people to evacuate a city under attack by the Covenant. It really helped put into scale the incredible loss and destruction humanity faced. I’m running through and grabbing all of the audio logs for the achievements and my god.
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